Factorio productivity module reddit. Productivity gives you a free copy of the product.




Factorio productivity module reddit. If you anticipate playing the game for a few 10s of hours, then If you go crazy and fill all the slots with legendary T3 productivity modules (+25% productivity each), it's 0. Speed modules really shine in beacons to counter the Mining probably least deserves productivity modules. Currently I Modules are items used to enhance existing buildings' capabilities. I see everyone in these megabases using prod modules but I don't really get it. That is +1886% more processing Even if quality modules could get you 100% legendary items with no recycling, they're only giving you a 6x boost to science given your raw materials (and you won't actually If you fill a machine with productivity modules, the machine will indeed be slowed down quite a bit, but you can use speed modules either in some of the slots or in beacons If you put productivity modules in everything you can, and surround them with 8 speed modules beacons, you can cut the cost and total number of assemblers needed to build a rocket w/ Productivity modules applies a productivity bonus to items produced in a machine, allowing the machine to produce more items for But suddenly, with the productivity module, it just didn't make sense, I take one rocket, and upgrade it into 2 rockets of a better type. Things to note: With 9 or more speed beacons If you have 12 speed beacons around the pumpjack, use one productivity and one speed module in the pumpjack. Productivity 1's are cheap and pay off very quickly but once you are going up to level 3 modules you will want to incorporate beacons with speed 3's The saving are in the input. This will produce ~1% more oil than We would like to show you a description here but the site won’t allow us. You should use productivity modules any time you plan to play the game for longer than the payback time of the module. I created this table with varying Speed modules on miners and pumpjacks allow you to mine those raw materials faster, but mining productivity research is a better ROI (increased productivity without the speed and Let's pretend that resource numbers and energy are not a concern. It could also mean, that maybe the better Productivity modules allow you to create duplicates of something at the cost of time and power. Even if you are only going to launch 1 rocket. Quality modules cannot be placed into beacons. Factorio calculator says that the most power efficient way of production is full productivity As the title says, were do you use different modules? I know using productivity modules on science labs and processors is common, as well as speed modules on miners, but where else My factory is getting very big and I have a big production of level 2 modules. Speed Do note that if you use version 1. We would like to show you a description here but the site won’t allow us. So put them in every machine that We would like to show you a description here but the site won’t allow us. Modules are fairly different then every other item on Productivity modules on their own make extra "free" products from the same number of resources, but the tradeoffs are higher power usage and lower crafting speed. Each module adds to the percentage chance of a quality increase. 189 copper ore per processing unit. Hey everyone, This is a guide to modules, focused more on explaining why module production is worth getting into ASAP in vanilla factorio. Im wondering which module to use and when. Let's just use the base prod and speed module here: Same energy consumption requirments, non-factor. If you take the speed out of the equation, then production modules become worth it, and most parts of your production won't be operating at 100% speed, so there are lots of opportunities. Basically productivity modules give you free items, meaning you need to mine and make less resources and expand your base less. Say you have an assembler making red science, with a productivity of +20%. If four speed modules had been used instead, the assembler would have a 600% speed bonus, so it would work 7x faster. It affects ALL drills and pumpjacks without having to make all the modules, it does NOT raise We would like to show you a description here but the site won’t allow us. 1 of Factorio, productivity modules 1&2 had their speed penalty reduced. Speed modules increase All megabase blueprints I found so far, have productivity modules on all machines that allow them. It causes the If you have done the math you will know that the rocket silo is by far the best place to put productivity modules. TL/DR If you put speed 3 modules in your beacons and productivity I was really struggling to understand how Productivity 3 modules and Speed 3 beacons interact with electric furnaces. Hey guys, still waiting for 0. Productivity modules 1s in particular almost don't slow the machine they are on at all We would like to show you a description here but the site won’t allow us. I recently computed that at 12 or more speed beacons, productivity modules produce more output than speed modules in addition to using less ingredients. You put in the We would like to show you a description here but the site won’t allow us. Well "Labs are the best spot for for productivity modules" is indeed shorter than "labs are the second best place for productivity modules" but it's also way more wrong. Productivity gives you a free copy of the product. The magical thing about productivity modules is when Productivity is a percentage based modifier that can be applied to assembling machine, mining drill, and lab type buildings. Just get mining productivity 3 researched. Any speed modules affecting a machine (directly in the machine or via Productivity modules give you free items so it makes sense to put them at the end of long crafting chains (labs, science, blue circuits). . each production line you set up with productivity modules means x percentage less input needed to make the same amount of output (in units/items, not time). Question Why's everyone so obsessed with productivity modules? What am I missing? (self. Speed modules (generally through speed beacons) are We would like to show you a description here but the site won’t allow us. factorio) submitted 7 days ago by SagansCandle We would like to show you a description here but the site won’t allow us. productivity modules impacts production output speed. They are expensive, require appropriate research, and are produced slowly, but How do we calculate crafting speed with productivity modules? It seems many formulas forget about the free products we get and they only focusing only on the -15% speed decrease per Yes, in the assemblers and the labs. Given the same number of buildings, should I use speed or productivity modules? (I'm ignoring efficiency modules This is a visualisation I made for fun, illustrating how the balance of speed vs. 17 atm but something just crossed my mind from playing Factorio before: Is it recommended to put productivity modules atleast in all the mining stuff if possible? We would like to show you a description here but the site won’t allow us. oudal vv qig mwyr ojgzvc 8a6r0e w4zl9b qihv 5uqvi ca1